From: | Paul Jonathan Adam <Paul@********.DEMON.CO.UK> |
---|---|
Subject: | Re: Even more Cyber Eyes |
Date: | Fri, 16 Jun 1995 19:38:11 GMT |
> penalty for partial light/ darkness/ etc. Alpha gets a -1 and beta
> uses the natural low-light/thermo modifiers. I don't know if this is
> logical (it sure looks that way to me :) but I think the penalties
> for darkness/smoke are a bit on the steep side (especially when you
> are only five meters from your target) and it's silly they don't take
> distance into consideration (I use a penalty by distance).
The other point is that goggles should use "natural" mods - none of those
performance compromises to make the enhancers fit into an eye, these are
a lot bigger and more powerful. If you want them to look like mirrorshades,
naturally, the penalties go back on, but if you accept that they look like
what they are (bulky olive-drab equipment) they should be better than
surgical modifications.
--
When you have shot and killed a man, you have defined your attitude towards
him. You have offered a definite answer to a definite problem. For better
or for worse, you have acted decisively.
In fact, the next move is up to him.
Paul J. Adam paul@********.demon.co.uk