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Mailing List Logs for ShadowRN

From: "Blair A. Monroe" <bmonroe@******.FSU.EDU>
Subject: Re: stupid questions
Date: Sat, 17 Jun 1995 09:23:29 -0400
>
> Do you allow starting deckers to use the cyberdeck construction
> rules in Virtual Realities or do you make them buy and modify the
> commerical decks provided?
>
If the player in question is willing to take the time to learn hoe to
use the VR rules to build the deck I generaly allow it in my campaign. I
have him make all the necisary rolls and keep track of how much time it
took. When he is done building it I have him pay for the lifestyle he was
at during the time it was being built. Doing this helps the player have a
better understanding of how decking works, gives him or her a chance to
build a deck (I have never seen one built from the grounf up in actual
play...it just takes too long) and is generally more cost effective, even
after paying for the lifestyle.

______________________________________________________________________________
Blair A. Monroe | bmonroe@******.fsu.edu | GLS/TW GC2.1
| blairm@******.com | d? H>H+ s:+ g+ p? au a24 w+ !v(-)
-------------------------------------------| C++ U--- P? !L !3 E---- N++ K-
"A good GM never leaves home | !W(--) M++ !V -po+ Y+ t+ 5+++
without his dice." | j R++ G('''') tv+ b+++ !D B---
-Anonymous | e++ u++ h+(*) f r--@ n-(----) y?
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