From: | Jani Fikouras <feanor@**********.UNI-BREMEN.DE> |
---|---|
Subject: | Re: Poll: who would survive? |
Date: | Mon, 19 Jun 1995 14:27:16 +0200 |
> 16 spirit'...
>
> > I agree that elementals are much more suitable for such a task, but
> > even with the added advantage that using an elemental would give you
> > you would still need to summon it every time you use up the sevice
> > (or every 6 months).
>
> That's very cheap security for a Corporation.
Well It might be cheap as a fast responce team for ultra high threat
situations, but I dont think that its that suited as a security
measure. A spirit would be way better for that job. And dont forget
the level of expertise the conjurer would have to possess in order
to summon such a thing, I agree that even a vanila runner *could*
do it (with lotsa luck and good intentions), but that doesnt mean
that he'd be willing to risk his neck bigtime to do it.
> > I think that summoning an elemental of such high force is *very*
> > hard and involves many unnececery risks (it could go free for example).
> > An average magician could make it, but its madness to assume that he
> > can do it on a regular basis.
>
> It's a reasonable risk for a corporate mage - you'd contract a ritual
> team, and you'd do it with precautions.
> (Namely, a couple of opposite elementals to cancel it down to a
> level at which you could deal with it by normal means.)
Yep, I can see a corp with huge magical resources routinely using
such spirits/elemental for different tasks (reminds me of the story
about the magician Zessler in Prime Runners - it mentions a very very
strong spirit hunting down enemies of Aztechnology), but I dont think
that its feasible for your average run-of-the-mill corp.
> Without such cancelling-elementals, I'm more convinced than ever
> that almost no group of normal shadowrunners could survive this -
> unless they had prepared for it in advance.
Firearms wielding cybered runners have a snowball's chance in hell.
But people that know a thing or two about melee combat and perhaps
have a weapon focus or two and the support of a gutsy magician
would probably stand a chance. Melee combat intensive groups
with one or more PAs and mages should stand a good chance against it.
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