From: | Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE> |
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Subject: | Re: Called Shots (Was Vipers and head shots) |
Date: | Wed, 21 Jun 1995 14:57:53 +0200 |
> > As an extra alternative for called shots, I give the player the
> >choice of one of three options. They can either a) up the damage code as
> >per the standard rules, b) leave the damage code the same and bypass
> >armor, or c) leave the damage code and armor unchanged and go for a
> >special game effect. It works well.
>
> I must say, so far it seems to work well. I really like the way Marc has set
> up the options above. I haven't seen option c in use yet, but it seems to
> make sense. As far as options a and b are concerned, I have seen them in use
We use c) a lot. Not for headshots but for shots to legs (stop the dude from
running away) or hands/legs (get rid of the pistol he got). It's a bit tricky
to calculate damage for these special effects. I tend to give one damage level
less then the original.
Example:
Shoot to legs with an predator gives and L wound to this leg and stops the
character. (Example is without extra successes). Results and extra account
for wounds.
bye,
Stefan
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