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From: Guy Swartwood <gswartwo@*********.WICHITAKS.ATTGIS.COM>
Subject: Re: Construct Size
Date: Fri, 23 Jun 1995 09:08:00 PDT
Stephanos wrote ----

>It says in SR2 that no matter what the imagery, the construct of an
>object (esp. a program), size-wise, will be representative of its power.
>Now how is this calculated? Load? Size? What? Any ideas of how to get
>around it (make a puny little attack program that looks like a howitzer
>or a deadly weapon that looks like a party trumpet?)
>
>------[ Stephanos J. Piperoglou ]-----<sneakabout@**********.hol.gr>----
>Geek Code v.2.1 (finger for info): GCS/S/O d H-- s++:++ !g p?+ !au a16 w
> v+++* C++++ UL++>++++ P+ L++>++++ 3 E>++ N+ K W--- M !V -po+@ Y++ t+
>. 5++ !j R+++ G++ tv- b++ D+ B? e>--- u**(*) h! f+ r n@ y?
>|\|||/ "Where would you aim if you had the biggest gun in the universe?"
>8(o o) -Adm. Tolwyn, Wing Commander ]I[
>`-(_)-oo----------------------------------------------------------------

From what I remember of the rules, it said that the program's visual effect
had to be bigger in relations with it's power. Now that is up to the GM.,
but also take in this thought: lets take your example and expound on it. Say
you have an attack 3 and attack 6 programs. Say you made the 'icons' look
like a trumpet. Now the power of the attack 6 program would make it larger
than the attack 3 program, but the size wouldn't have to be to different,
the visual effect of the trumpet would definitely be bigger. Say the Attack
3 program showed winds coming out of the trumpet as a visual effect of the
attack. THe attack 6 program's visual effect would look like a wind storm
coming out of the trumpet.

I hope I didn't looks you in my poor attempt to explain how the visual
representations of the program would be different...

Guy Swartwood corporate decker by day, shadowrunner by night.
wildman@******.net
gswartwo@*********.wichitaks.attgis.com

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