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From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: 2 handed combat
Date: Tue, 27 Jun 1995 19:06:02 -0400
On Tue, 27 Jun 1995, TopCat wrote:

> Since I'm kinda rushed and have everything on digest, I may be misquoting
> something... if I do, correct me. Now, on with the show...
>
> Someone said something to the effect of... "I would never allow a two handed
> unarmed style as I consider all unarmed combat to be two handed." To which
> I present martial arts such as Jung Fang (Wing Chun), Jeet Kune Do,
> Kali/Arnis/Escrima, and too many more to list. These arts concentrate on
> combining an attack with a defensive move. As opposed to many other styles
> which concentrate on combat as "steps" (e.g. block, grab, throw... block,
> attack... etc). The "combined" styles have an advantage over the
"step"
> styles in that you are using everything you can at once as opposed to
> concentrating on only one facet of the fight at a time. So, in closing,
> there should be a two handed unarmed combat style allowed.
>
> Another problem that arises quickly if you limit unarmed is the use of
> cyber-implant weaponry. Two sets of hand razors are far more deadly than
> one. If the two-handed style is not allowed, then it is worthless to have
> more than one set (not to mention unrealistic.. have I mentioned that I like
> realism? <G>).

I'm not a martial arts expert, but I have yet to find a martial art
that tells you to use only one fist! If teh art itself says "use
everything you can", thanyou don't need a 2-weapon combat style, its
already factored in!

As for cyber-implants, in my game I allow twi-weapon with the
cyber-implant concentration. Makes sense that you can use two-weapons,
since the damage is figured for a SINGLE weapon, as opposed to martial
arts, which abstract all appandages in a single attack.

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