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From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: Ghosts and Wraiths in SRII
Date: Wed, 28 Jun 1995 08:42:21 GMT
> From: Blade Hunter <bladehnt@********.COM>

> On Mon, 26 Jun 1995, Brian A Stewart wrote:
>
> > Query to all. My group and I have been discussing the presence for
> > (meta)human spirits in SRII gameworld. Very limited information is
> > described in the reference books. What do you think. Are there
> > (meta)human spirits? Can a mage contact/conjour them? What various
> > types may exist? Any and all thoughts would be appreciated.
trimmed
>
> All of nature has some form of astral form (though commonly dormant).
> Upon death of something with a high emotional or psychic content, the
> astral form imprints itself onto astral space in a deffinite pattern to
> create a ghost
have a look under Ghost in the critters section SR2. There is more
there.

> Now then, in order to get rid of whatever pesky ghost that is haunting
> you, you either:
>
> a) [reolve its reason to exist] - fine

> b) use conjuring skill to banish it - fine
>
> c) strap on that proton pack! :) :) :) : )
>
> Other stuff: All of my ghosts are individualized (like dragons and
> such).

> Wraiths are something different
>
yes see thier entry in PAE. They are also mentioned in 'and so it
came to pass' in Earthdawn. These things are actually a threat from
astral space.
threat 1 : wraith [hence the comment from '-H-' in PAE
threat 2 : the bugs
threat 3 : the 'Horrors' (called the 'enemy' in SR)

these things are also very very hard though if you hit them realy
hard before they start powering up you might get one.

---
Ghosts are best played the individualised way, i have run into these
done like that and it worked quite well.

Mark

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