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From: Unknown sender
Subject: None
Date: Unknown time and date
Wally the Physical Adept (MM) "The Zen Master"(tm)

Skill: 18 (20)
Combat Pool: 9
Damage: 10S (Monowhip)
Body: 8
Armor: 5/5
Reach: 3
Initiative: 5+2D6

Priorities
----------
A - Resources (1 mil - 50 force)
B - PA
C - Troll
D - Attributes (17)
E - Skills (17)

One Severe Allergy (+5 Attributes)

Attributes
------------
Body : 2 +6 +2 : 10
Quickness : 6 -1 : 5
Strength : -3 +4 : 1
Charisma : 3 -2 : 1
Intelligence : 3 -2 +3 : 4
Willpower : 6 -1 : 5
Reaction : 4 +1 : 5
Magic : 6 -1 : 5
Initiative : 4+1D6 : 5+2D6
Pool : 7 : 9

PA Powers Cost
----------------------------------------------------
Improved Ability 4 (+4 Armed Combat) 2
Combat Sence 2 (+2 Pool) 3

Ware Cost Magic
----------------------------------------------------
Synaptic Accelerator 1 75K .3
Reflex Recorder (Con) 10K .1
Enhanced Articulation 40K .6

Skills
-------
Armed Combat 6 (4)
Monowhip 8
Mixing Pangalactic Gargle Blasters 11

Resources
---------
Rating 6 weapon focus (Monowhip) 840K
Forearm guards 0/1
Secure Jacket 5/3 5/4
Real Leathers 0/2

Total Armor: 5/5

=======================================================================
=======================================================================

--
GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++$S++L++$>++++ L++>+++ E--- N+ h*(+)
W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) f+ r- n!(-) y?

Moderator of alt.c00ld00z (coolness in general)
=========================================================================
Date: Fri, 30 Jun 1995 10:34:35 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Organization: The Happy Fun Ball Brigade
Subject: Re: 2 Handed Sword
In-Reply-To: Gurth's message of Fri, 30 Jun 1995 12:04:31 +0200

>>>>> "Gurth" == Gurth <gurth@******.NL> writes:

>> "Claymore [two-handed sword; Concealability 2, Reach 2, (Str + 2)S]"
Gurth> Reach 2 and (Str+2)S? Isn't that a bit much for a sword?

Not for a Claymore ("clad e moreh" if you'll pardon my butchery of the
language). The Scotts Claymore is a *huge* weapon, easilly 5 to 6 feet
or more from pommel to tip, and *heavy*.

--
Rat <ratinox@***.neu.edu> \ Warning: pregnant women, the elderly, and
PGP Public Key: Ask for one today! \ children under 10 should avoid prolonged
http://www.ccs.neu.edu/home/ratinox/ \ exposure to Happy Fun Ball.
=========================================================================
Date: Fri, 30 Jun 1995 16:04:49 GMT
Reply-To: rsms@******.rgu.ac.uk
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Organization: The Robert Gordon University
Subject: Re: Who would survive.

> From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>

> > With book rules, its TN is 3; Tanista's is 5 -- goodbye Tanista. :-(
>
> Yeah, but this is starting to sound like a munchkin competition.
> What if the elemental had a weapon and what if its a reach 2 weapon at that :)
>
> So I present you with a guy capable of nuking this and every other
> elemental into oblivion :) (take him with a grain of salt :)
>
1 very hard loon deleted (he was a demonstration and a good one,
don't actually play chatacters like this)

> Wally the Physical Adept (MM) "The Zen Master"(tm)
>
> Combat Pool: 9
> Damage: 10S (Monowhip)
> Reach: 3
> Initiative: 5+2D6
>
> C - Troll
> Improved Ability 4 (+4 Armed Combat) 2
> Combat Sence 2 (+2 Pool) 3
>
> Armed Combat 6 (4)
> Monowhip 8
> Mixing Pangalactic Gargle Blasters 11
:) :) :) :)
>
> Resources
> ---------
> Rating 6 weapon focus (Monowhip) 840K
> Moderator of alt.c00ld00z (coolness in general)
>
ok thats skill 8 + 4 (pa power) + 6 (focus) + 9 (combat pool) = 25
dice.
get 12 successes vs that reach 3 elemental, add karma for 1 reroll =
some 18 sucesses!!!

now to get that many the elemental would need to be a measly force 36
:) yeah right [not even the spirit of Denver was ever near that!!!!]

rolling body vs 10S thats 1 per 12 dice!!

force 26 gets 13 armed + 3 body(bod = f+4 = 30 i'm kind round up) =
16
now 18 - 16 = 2 : S + 2 = stage up oh a deadly!!! poof!!!!!!!

and that spirit was a whole 10!!! force ratings bigger than the
example.

ok :) :) :)

Mark
=========================================================================
Date: Sat, 1 Jul 1995 00:50:25 +0930
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: 2 Handed Sword
In-Reply-To: <199506301434.KAA22586@******.ccs.neu.edu> from "Stainless Steel
Rat" at Jun 30, 95 10:34:35 am

Stainless Steel Rat wrote:
>
> >>>>> "Gurth" == Gurth <gurth@******.NL> writes:
>
> >> "Claymore [two-handed sword; Concealability 2, Reach 2, (Str +
2)S]"
> Gurth> Reach 2 and (Str+2)S? Isn't that a bit much for a sword?
>
> Not for a Claymore ("clad e moreh" if you'll pardon my butchery of the
> language). The Scotts Claymore is a *huge* weapon, easilly 5 to 6 feet
> or more from pommel to tip, and *heavy*.

The historical use, if I remember rightly, was to cut a horse out from
underneath someone, and then to cut the someone in two as you follow the
spin around... A claymore wasn't too likely to hit you, but it'd probably
kill on a near miss.

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
*** Finger me for my geek code ***
=========================================================================
Date: Fri, 30 Jun 1995 10:39:07 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Michael Orion Jackson <moj0001@****.ACS.UNT.EDU>
Subject: Re: 2 Handed Sword
In-Reply-To: <199506301004.AA24383@***.xs4all.nl>

On Fri, 30 Jun 1995, Gurth wrote:

> >"Claymore [two-handed sword; Concealability 2, Reach 2, (Str + 2)S]"
>
> Reach 2 and (Str+2)S? Isn't that a bit much for a sword? Some sort of
> pole-arm more likely, IMHO... Like, strap your sword to a broomstick and get
> this kind of damage :)
>
Claymores are over six feet long on average. That's the reach 2 bit. As
far as the damage is concerned, it doesn't surprise me at all. The
claymore (claud hai mor) is probably one of the most fearsome swords ever
made. But the damn thing is so heavy, i'd put a ROF limitation on the
thing, say 1 swiong every other round unless your strength is greater
than or equal to five.
>
> Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
> It's all about money, ain't a damn thing funny
> Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
> P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
> B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
>

__________________________________________________________________________
|Michael Orion Jackson |"A college student is a mechanism for |
|moj0001@****.acs.unt.edu |converting caffeine into finished |
|>Flaming is immature.< |homework" -unknown, but perceptive author |
__________________________________________________________________________
=========================================================================
Date: Fri, 30 Jun 1995 08:44:52 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Gary Carroll <gary@****.COM>
Subject: Re: Role Player's Curiosity

<newbie statement><snip>
>Huacho (caramba@****.ufl.edu)
>--------------------------------------------------------------------------
>Pichuleo, a short (5') Mapuche human male...

Human priority E

>His build is small and wiry and he is always draped in his
>Araucanian style poncho (or manta) which extends down
>to his knees.

OK low body and low strength, with modified armor (secure
poncho 5/3)

>This poncho conceals a grungy black turtle
>neck, a pair of greasy dungarees, an Ares Viper, a
>Remington Roomsweeper and a couple of "colocolinas" (knives).

a couple of weapons (no prob - low money needed)

> Primarily a small-time businessman, procurer, scam artist,
>decker, and gambler; Pichuleo will do anything for a buck! Despite
>hiding the truth from most, he is a Rat shaman by vocation and seldom
>travels without the company of his "chummer"-- a "wired" black rat
>named Raton.

Well well, lets see a rat shaman huh - a full shaman or a partial...
If you want to be a full shaman priority A, Skills Priority
B,Resources C
Attributes D (sucky starting attributes but i'll get better)
add a datajack, the transmition receiver for Raton's Cyber
eyes, a display link so you can see what raton sees, then buy your
equipment (and any other cyber that might round you out to an
even 5 essence). Use the skills to buy Computer, Stealth, Negotations,
Ettiquitte, Sorcery, Magic Theory, *maybe Conjure*, special Gambling,
firearms, armed combat, buy several contacts a buddy(maybe), a Fixer,
a Armorer,Black Marketeer, etc... Buy a couple of spells, make one
like Mind link Raton, Improved Invis, Mind probe limited distance
(modified from touch), something like charm...

Biography:
<some description of how he uses stealth skill and other biography info>
<description on how Raton got cybereyes and how he became a shaman>

> Whatever you do, never play poker with Pichuleo! Raton's trid
>camera makes Pichuleo a "chipped familiar." And..., Raton just loves to
>sneak up behind "sharpers" and "scope out" their cards.

There are familiars but I don't know if a starting character would have
enough points to bond one. But if you started friends you could easliy
bond it later.

Interesting character though...

Hope this helps
*an alternate would be to be just a shamatic adept instead of a
full shaman.
Thanks Gary C.
=========================================================================
Date: Fri, 30 Jun 1995 14:38:53 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: SilverFire <SSHERMAN@****.STEVENS-TECH.EDU>
Subject: Re: buff pc's
In-Reply-To: <199506301358.PAA03390@****.informatik.uni-Bremen.de>

On Fri, 30 Jun 1995, Jani Fikouras wrote:
>
> As I have already said in numerous posts, its all a matter of
> dimensions. I think that a character that has earned 100 karma is
> no longer playable (unless the player has invested them real baad).
> The way I see it it runners are very powerfull individuals in the
> first place, now add 100 to them and you have a fragging *very*
> powerfull individual. And it gets even worse the more karma you give
> them.
>
On this point I have to disagree with you. One of my street sams
has 96 total Karma and she is NOT the most powerful caracter in the group
there are some who have close or even 200 karma and are not extremely
powerful. As for my character with regards to stats she has two 5's
(quickness and intelligence) the rest of her natural stats are 4's, because
her natural body is 4 is the reason why she lost her arm when she took
3 burst fire rounds from assault rifles (dermal plating and aluminum
bonelacing only do so much). She does have some good combat skills, but
that's it. She has skillwires+ for other skills, but they only go so far.
The sad thing is everyone has come to rely on her as a pilot since those
skills are chipped. She is a good character, but not outstanding. So a
character who has 100 or more karma is not too powerful. It depends on the
GM also and the house rules with regarding increasing stats.
'nough babbling for now.

SilverFire

*********************************************************************
Love could be so damn resilient, or it could be as fragile as glass. And like
broken glass, it could cut you so you bled to death. Love could be so damn
resilient.
Where does reality end and illusion begin?

Mary Rosenbaum
_Chimera_
=========================================================================
Date: Fri, 30 Jun 1995 14:56:44 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Who would survive.
In-Reply-To: <199506301412.QAA03504@****.informatik.uni-Bremen.de> from "Jani
Fikouras" at Jun 30, 95 04:12:07 pm

> So I present you with a guy capable of nuking this and every other
> elemental into oblivion :) (take him with a grain of salt :)

Until the elemental goes Astral, that is, at which point you can't do
anything to it. (That young lady Tanista could, as she's got astral
perception and a weapon focus.) B'sides, against an elemental your
Monowhip 8 skill wouldn't count, your Willpower 5 would.

Of course, I suppose you could still mix a Pan Galactic Gargle Blaster and
get it drunk. Very handy against those Water Elementals.


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu|
My opinions are my opinions. | "You sir, are no lady."
Please don't blame anyone else. | - R. Slatkin
=========================================================================
Date: Fri, 30 Jun 1995 15:15:22 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Shadowrun goes SpaceMaster???
In-Reply-To: <9506301505.AA3622@***********.worldcom.com> from "Stefan
Cords"
at Jun 30, 95 12:01:56 pm

>P.S. I think Rules should be EASY first, and then LOGICAL. What do you thnik of
>a "lean" version of SR? Shadowrun Light, harhar, no sugar, no bullets, no
>magic, just LOVE...

Just LOVE?

"The former corporate Yakuza troll closes in on you, blocking your escape
to the doorway. He demands acceptance."

"Oh, drek. What's his Sympathy Rating?"

"4, but he gets a +2 Target Modifier for a disadvantaged background, and
another 1 because you didn't greet him as an equal on entering the room."

"Fraggit! I was too busy male bonding with the Sasquatch. Okay, ummm...
I use my Disarming Hug skill, adding 3 dice from my Tolerance Pool.
[clatter, clatter] 3 successes."

"The troll smiles warmly, and hugs you with bright trollish enthusiasm. Now
roll to see if your spine is snapped..."


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu|
My opinions are my opinions. | "You sir, are no lady."
Please don't blame anyone else. | - R. Slatkin
=========================================================================
Date: Fri, 30 Jun 1995 15:18:36 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Character creation (no, not another new system)
In-Reply-To: <2FF32FD7@*********.WichitaKS.ATTGIS.COM>

On Thu, 29 Jun 1995, Guy Swartwood wrote:

> >>Aurguments about Chargen system limits and such>>
>
> >> Yes I completely agree that normal people can't raise strength
> >> from say a 4 - 6 in less that 6 months but shadowrunners
> >> are definately not normal. How many normal people attack
> >> 6 foot tall wasps and survive or live through 4 or 5 bullet wounds.

> > This argument is so lame. Shadowrunners are normal people. But
> >their lifestyle is considerably more dangerous than others' and they
> >have learned to cope. They are lucky, and the ones that remain alive
> >long enough get good enough that they don't have to be quite so lucky
> >anymore. But they're not Nietszche-esque Ubermensche. Just because I
> >kill people for a living is not a reason to up my Intelligence from 1 to
> >6 in two months.

> Yet, you believe that you can in te rules? Game mechanic wise yes, but
> if any gm gives you the amount of karma to raise your intellience from 1 to
> 6 in two months (game or real), it is the gm's fault for munchkins.

Aaaaaarrrrghgh! No, I don't. I think that you should *never* be
able to raise a single stat more than once.

[stuff about too much karma being awarded]

Bravo. I couldn't agree more (by the way, my 'two months' time
frame for getting the karma necessary was from someone else's post). I
just put my runners through the meat grinder for three tough, paranoia
filled weeks (game time). They faced extremely dangerous foes &
situations, and the total karma allotted was a whopping 11. I think
that's the most I've ever given. usually, it's *much* lower than
that, but this was a special case. But by and large, they earned it.

Marc
=========================================================================
Date: Fri, 30 Jun 1995 15:24:15 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: FASAmaniacs
In-Reply-To: <Pine.BSI.3.91.950629165310.14237G-100000@****.cais.com>

On Thu, 29 Jun 1995, J.D. Falk wrote:

> > Hell, put it in the FAQ, as the offical list Theme Song. Everybody needs
> > Theme Music.
>
> Okay, will do. *grin*

As long as you don't neglect it and later say, "Slipped my
mind..." ;)

Marc (sorry for the oblique Kids in the Hall reference. Couldn't help
myself)
=========================================================================
Date: Fri, 30 Jun 1995 15:34:40 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: buff pc's
In-Reply-To: <199506301103.NAA02382@****.informatik.uni-Bremen.de>

On Fri, 30 Jun 1995, Jani Fikouras wrote:

> Intelligence is not smarts. When are you people going to understand
> that. Intelligence is perceptiveness, and you can train your perception.
> A guy can train to be more alert. What we nowadays call "intelligence"
> is effectiveness in certain situations, and thats what skills are
> in SR.

Not entirely so. Yes, Intelligence *is* perception, but it is
also a measure of mental acuity. Not IQ, per se, but a measure of how
quickly or slowly you pick up on the ins and outs of whatever subject it
is you're pondering. That much is given in the description of
Intelligence in the basic book.
I do agree with you partially, though in that many people look to
intelligence where certian skills would be more appropriate.

Marc
=========================================================================
Date: Fri, 30 Jun 1995 15:39:10 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Shadowrun goes SpaceMaster???
In-Reply-To: <9506301505.AA3622@***********.worldcom.com>

On Fri, 30 Jun 1995, Stefan Cords wrote:

> Hoi Chummers,
>
> anyone ever heard of a group transposing some rules of Shadowrun (not the
> campaign, of course) into some kind of SpaceMaster RPG, including the magic
> rules etc.?

Been there. Done that. Works like a charm.

Marc
=========================================================================
Date: Fri, 30 Jun 1995 14:44:24 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: 2 Handed Sword
In-Reply-To: <199506301520.AAA13336@*******.cs.ntu.edu.au> from "Robert
Watkins" at Jul 1, 95 00:50:25 am

> > >> "Claymore [two-handed sword; Concealability 2, Reach 2, (Str +
2)S]"
> > Gurth> Reach 2 and (Str+2)S? Isn't that a bit much for a sword?
> >
> > Not for a Claymore ("clad e moreh" if you'll pardon my butchery of the
> > language). The Scotts Claymore is a *huge* weapon, easilly 5 to 6 feet
> > or more from pommel to tip, and *heavy*.
>
> The historical use, if I remember rightly, was to cut a horse out from
> underneath someone, and then to cut the someone in two as you follow the
> spin around... A claymore wasn't too likely to hit you, but it'd probably
> kill on a near miss.
>
The stats are not unreasonable (except maybe concealability- most clamores
have huge gaurds and no scabard). However, like etched field plate, clamores
were mainly dispaly arms, and rather impractical on the batlefield. At least,
impractical for mediaval humans. Easy one hander for most trolls, and not
impractiacal for most races, given a little augmentation. And maybe give it
an evenm higher Knockdown target- this hits with more momentum than a pole
ax. I believe the concept was to, at the very least, bludgion an armored
taget to the ground, then threaten to skewer him (most medival combat was for
captives, at least among the knights, not the foot soldiers).
=========================================================================
Date: Fri, 30 Jun 1995 15:46:43 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: "J.D. Falk" <jdfalk@************.ORG>
Organization: cybernothing.org
Subject: Re: test message, please kill it !
In-Reply-To: <SHADOWRN%95063009450915@***.SURFNET.NL>

On Fri, 30 Jun 1995, Peter Lukacs wrote:

> Excuse me !
>
> I'm try to send a message to all.
>
> I'm Peter Lukacs from Hungary, Keszthely

Your message worked. However, please realize that messages which
have already been sent out to the list cannot be killed afterwards.

---------========== J.D. Falk <jdfalk@************.org> =========---------
| Keeper of the FAQ, ShadowRN and NERPS mailing lists at HEARN |
----========== http://www.cybernothing.org/jdfalk/home.html ==========----
=========================================================================
Date: Fri, 30 Jun 1995 14:58:40 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: spirti survival, no troll
In-Reply-To: <199506301412.QAA03504@****.informatik.uni-Bremen.de> from "Jani
Fikouras" at Jun 30, 95 04:12:07 pm

"wally the Zen master"
> Attributes
> ------------
> Body : 2 +6 +2 : 10
> Quickness : 6 -1 : 5
> Strength : -3 +4 : 1
> Charisma : 3 -2 : 1
> Intelligence : 3 -2 +3 : 4
> Willpower : 6 -1 : 5
> Reaction : 4 +1 : 5
> Magic : 6 -1 : 5
> Initiative : 4+1D6 : 5+2D6
> Pool : 7 : 9
>

BZZZT... Wrong answer.
I nknow this is a joke caracter, but you must asign at least one point to each
atribute at char gen. So a trolls minimun str is 5, and you cant get more
points for another catagory by asigning negative points. Thats why trolls
start with low reactions and combat pools. Thats why Elfs took over our
campaign (actually, it was coincidence- I think).
sebaripco.com
aka
Mongoose
=========================================================================
Date: Fri, 30 Jun 1995 15:14:36 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: buff pc's
In-Reply-To: <199506301255.OAA02919@****.informatik.uni-Bremen.de> from "Jani
Fikouras" at Jun 30, 95 02:55:10 pm

>
> > If I'm running a Samurai I usually have skillwired II so why
> > raise/buy skills with karma when I can buy them (well some
> > anyway). Munchkin wise your better off picking skills
> > first anyway. Not only do you get more skills that attributes
> > compared to priority but it costs less to raise an attribute than
> > it does a skill. *Go figure*
>
> No its perfectly logical, our society focuses on giving a person
> the best possilble education. Thats why charcters can get a decent
> amount of skills even if the devote a low priority to them. Problem
> is that most people are content with the skills they aquired in the
> early stages of their lifes (maybe because skills are so hard to get)
> and therefore refuse to learn anything new. SR reflects that pretty
> good.
>
> --
> GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++$S++L++$>++++ L++>+++ E--- N+ h*(+)

I am chiming in on a tangent here, but I disagree- atrributes take more work
and expirience to raise than skills. Skills are easy to learn- finding
teachers is what is hard. I think SR is very poor in those regaurds.
In the past 3 years, I have learned to weld, use a computer, drive a
motorcycle, play SR, wire 3 phase power and regular house current, repair
bycicles, and perhaps some other skills. I am competent to skilled in eackh
catagory (say 2-4 skill).
This was not time consuming, I just learned from books, friends, school, and
practice. I think, had I spent the time at the gym, meditataing, et all, I
would not have made much progress (ther would be change, but the effort
expended would be great). With a decent teacher, learning a skill is very
easy.
=========================================================================
Date: Fri, 30 Jun 1995 13:19:53 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@***.SURFNET.NL>
From: Gary Carroll <gary@****.COM>
Subject: Re: Character creation (no, not another new system)

>> Yet, you believe that you can in te rules? Game mechanic wise yes, but
>> if any gm gives you the amount of karma to raise your
intellience from 1 to
>> 6 in two months (game or real), it is the gm's fault for munchkins.

> Marc replies:
> Aaaaaarrrrghgh! No, I don't. I think that you should
*never* be
>able to raise a single stat more than once.

> [stuff about too much karma being awarded]

> Bravo. I couldn't agree more (by the way, my 'two months' time
>frame for getting the karma necessary was from someone else's post). I
>just put my runners through the meat grinder for three tough, paranoia
>filled weeks (game time). They faced extremely dangerous foes &
>situations, and the total karma allotted was a whopping 11. I think
>that's the most I've ever given. usually, it's *much* lower than
>that, but this was a special case. But by and large, they earned it.

11 karma is a decent karma alotment. My average is about 3-7
karma for a difficult run and 1-3 for a fairly easy run. I had one
very tough run that was 6 sessions (6+hours per session) where I
alotted from 14-18 karma. (Universal Brotherhood + 3 side runs &
random gang incedents) *I killed one and nearly maimed 2 others*

I guess I have never had to worry about characters raising stats too
fast to worry about it yet.

Thanks
Gary C.

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