From: | "S.F. Eley" <gt6877c@*****.GATECH.EDU> |
---|---|
Subject: | Re: Shape Change spells |
Date: | Wed, 2 Aug 1995 11:34:42 -0400 |
> Before starting to put magical energy into improving the physical
> shape of the critter, the magician must first use it to expand/compress
> his physical matter to accomodate the new form. That means that a mage
> must get 2 successes for each point of difference in body just to succeed
> in shape-changing. If any successes are left afterward, they can be used
> to augment the physical attributes of the animal form.
I have a similar restriction (the game would be a bit overwacky if the mage
could turn into a cockroach to spy on people, or a blue whale as was
suggested once before), but I modify the Target Number instead of the
successes required. +2 to the TN for every plus or minus 50% body mass.
My justification is that you're creating or destroying mass from mana, and
although mana ('energy') is ultimately conserved when the spell ends, the
process takes a lot of effort.
I also like the idea of extra successes augmenting the animal's attributes..
I'll have to keep that one in mind. Thanks!
Blessings,
_TNX._
--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu|
My opinions are my opinions. | "Everybody wants to go to heaven,
Please don't blame anyone else. | but nobody wants to die."