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Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: Staging grenades
Date: Mon, 7 Aug 1995 11:46:53 +0200
>I heard somewhere ( I do not remember where ) that successes in a throwing
>skill test, when throwing a grenade, go BOTH to reducing scatter ( 1 success=
>1meter less ) AND to staging the damage code of the grenade as per normal
>firearms rules.
>That is to say a sam gaining three successes with your standard, let's say,
>10M grenade gets 3 meters closer to his target AND stages the damage of the
>grenade to 10S.

I'd never played it that way either, until somebody on this list pointed it
out a few months ago. Though I would say successes first go to reducing
scatter, and any left over stage up the damage.
Throw a 10S grenade with 4 sucesses, but only 2 meters of scatter, and it
ends up at the point you aimed at (using 2 successes), and then goes up to
10D (because of the other 2).


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Wicked mental dope
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)

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