From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Staging grenades |
Date: | Mon, 7 Aug 1995 11:46:53 +0200 |
>skill test, when throwing a grenade, go BOTH to reducing scatter ( 1 success=
>1meter less ) AND to staging the damage code of the grenade as per normal
>firearms rules.
>That is to say a sam gaining three successes with your standard, let's say,
>10M grenade gets 3 meters closer to his target AND stages the damage of the
>grenade to 10S.
I'd never played it that way either, until somebody on this list pointed it
out a few months ago. Though I would say successes first go to reducing
scatter, and any left over stage up the damage.
Throw a 10S grenade with 4 sucesses, but only 2 meters of scatter, and it
ends up at the point you aimed at (using 2 successes), and then goes up to
10D (because of the other 2).
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
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