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Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: Intro
Date: Wed, 9 Aug 1995 12:41:55 +0200
>After we decide on
>format (sue me, but half of the current stats are practically arbitrary....
>yyyeech!) we can start doing MASSIVE vehicle lists... everyone can pick a
>manufacturer and storm us with 50-100 products or something.

I don't mind vehicle stats being arbitrarily set. It only makes it easier on
everyone -- I think making a vehicle design system for Shadowrun just won't
work. I tried fitting Guns! Guns! Guns! into SR, and it only worked after a
lot of tinkering. As a result, I don't use it :)
No, I say let's keep it the way it is and just go on a "that looks cool,
let's use it" basis, while preserving all SR vehicle stats and inventing no
new ones.

>When a sam wants to buy a chopper, and there are only 4 choppers about (of
>which one is clearly better than the rest), you tend to get pretty one-sided
>vehicle selection. We want VARIETY amongst other things.

There's a good number of vehicles floating out across the net, though...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Wicked mental dope
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)

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