From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Vehicle variety ( was re:intro ) |
Date: | Thu, 10 Aug 1995 11:35:59 +0200 |
>more stats. And as to the road layout, as a GM I always describe the road
>layout and enforce skill checks as necessary. Isn't that just like
>describing where a combat takes place and enforcing vision/cover modifiers
>appropriately? There is no game mechanic to randomly decide where walls are
>for diving behind. . .
But there is a system for making random Matrix systems. I think I'd like to
see a random street generation system -- roll at the start of every turn to
see what comes up next, to make it less predictable for the players.
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I'll live through this even if it kills me
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Guru :)