From: | Mark Steedman <RSMS@******.EEE.RGU.AC.UK> |
---|---|
Subject: | Re: Harlequin's Back SPOILER |
Date: | Thu, 10 Aug 1995 16:00:05 GMT |
> On 8 Aug 95 at 13:48, P Ward wrote:
>
> > ACtually, my players felt fairly good that he was calling upon them
> > when they started the run, and the feeling got better when they saw
> > him get his head kciked uin by those horrors on the bridge, not too
> > mention when they found him tied up and tortured :-) especially
> > after they had a fairly easy time defeating those same horrors as a
> > group :-)
>
What some folks seem to have been forgetting is that whle the PC's
were belting about the metaplanes Harlequin was actually very busy.
Fighting a lot, lot more beastiexs than the players ever get to see,
that final pile were simply what was left after he finally went down.
> Heh, I already know my players gonna kill him when they find him
> tied
> up, and I might be tempted to just let them. God, how I hate those
> "I'm-so-powerfull-I-don't-need-stats-:P-figures", even as a GM.
>
Realistically you should, his defences are down and hes in no fit
state to resist, ok thats not very ncie of them but.
Note that harlequin being 'immune to PC's' simply saves a very silly
Munchinkious list of how to send 100's points of karma on quickened
and anchored defensive spells that would have the same effect. It
also save FASA providing very overpowered conversions of ED stuff he
has access to.
>
> Martin Steffens (Cugel@**.net / bdi05626@***.rhij.nl)
Mark