From: | Paul Jonathan Adam <Paul@********.DEMON.CO.UK> |
---|---|
Subject: | Re: Essence and body-index |
Date: | Wed, 9 Aug 1995 17:19:07 GMT |
> >of _all_ involved, cyclic rates hover closer to 10 or so rounds in one or two
> >seconds. . .miniguns go up to 15!!
>
> Cyclic isn't the same as the actual number of rounds you can fire in a given
> time period. Of course SR is different than RL, it's a game (and a cinematic
> one at that), so the 10 rounds/phase works pretty well, but that doesn't
> mean that an SR weapon has a cyclic rate of 3 rounds per second.
> Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
You can empty a magazine from an Ingram MAC-10 in about one and a half
seconds: cyclic rate is 1100 rounds a minute. How many of those hit anything
is open to question...
It comes down to "for simplicity you can fire more shots if you want to but
they all miss". I let players "hose" corridors etc. (firing MP-5Ks over
their shoulders as they run away, that sort of thing) and basically the
result is lots of noise and ricochets, an empty magazine, and the enemy
have a tendency to duck. Even an archrealist about firearms admits defeat
sometimes... :)
--
When you have shot and killed a man, you have defined your attitude towards
him. You have offered a definite answer to a definite problem. For better
or for worse, you have acted decisively.
In fact, the next move is up to him.
Paul J. Adam paul@********.demon.co.uk