From: | Andre' Selmer <031SEA@******.WITS.AC.ZA> |
---|---|
Subject: | Re: Roleplaying |
Date: | Fri, 11 Aug 1995 13:12:04 +0200 |
:->>that we play things we haven't even the shadiest chance of ever having a rea
:->l
:->>clue about.
:->
:->That's IMHO the fun in roleplaying in the first place -- doing things you
:->never would have a chance to do in real life. Would you ever get an
:->opportunity to sneak into a building, get discovered by a guard, splatter
:->his brains all over a wall, and then get away with it? The first two aren't
:->hard, the other two are pretty much impossible for most of us, I would imagin
It's not hard to think of the perfect crime. Its' just difficult
to enact it.
:->e.
:->Or for instance crawl into a dark dungeon infested with creatures that'd
:->like to kill me. I'd be scared out of my mind, I can tell you that, but the
:->neat thing is my character isn't.
If you've been playing your character for six odd years and
you're sneaking your way through a dungeon, I am sure that you are a
tad nervous. After all one lucky swipe (and an unkind GM) and six
years get throw in the bin. Of course, the character can be as brave
as a lion, but there is the fact that most Role Players ignore and
that is that the characters that they generate are usually
reflections of part of themselves...
Still in a game, you don't have to go through a six month
training course.
PLAYER: Well Jim is going to take that para-military training
course.
GM: It'll take 6 months game time
PLAYER: The others are in hospital for that long anyway.
GM: Okay. Six months later....
(provding no interuptions) <grin>
Andre'
<031SEA@******.WITS.AC.ZA>
Its time for a new sig, when I think of one I'll append it.
-Andre'
Boom Boom Shake the Room !
-Phoenix, Pyromanical Hermetic Mage of Seattle 2053