From: | "Victor Rodriguez, Jr" <sedahdro@*****.COM> |
---|---|
Subject: | Re: Questions |
Date: | Thu, 17 Aug 1995 03:38:00 EST |
>every range beyond long and goes down one damage code at long range. So it
>would have a code of 12S at medium range, and a code of 10M at long range.
>Every time this weapon is fired, roll 2D6 and add the number of Combat turns
>previous to this one that the weapon was fired. If the number is above 14,
>then the weapon will explode, doing 18D damage. This is to reflect the
>chance for misfires and the experimental nature of the weapon. This weapon
>ignores the modifier for target running.
>
>Hmmmm....looks like the prototype for a munchkin weapon....here's an idea...
>give it to your favorite munchkin, and then when he starts to use it, do some
>of that creative die rolling discussed earlier..."I fire my Zapper."
"The
>Zapper makes a funny noise and then explodes...the next thing you see is....
>God...." :)
>
>What does everyone think?
Munchkin? Yes. All I have to say is that any character with a platelet
factory could survive the 18D explosion only taking 9 boxes of damage. Oh I
am assuming that you are using second edition staging rules for 18D2 what
would the damage of the weapon and the backfire be under SRI rules? Just
curious. :)
---Sedah Drol