From: | Magnus 'Gizmo' Bergqvist <NDB123@***.SHV.HB.SE> |
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Subject: | Re: Cyberware-free decking |
Date: | Thu, 17 Aug 1995 15:42:35 MET-1MEST |
> for SRII. I think it used Willpower as the mpcp. Anybody got the first ed?
> I'd love to hear the full rules.
> seb@***.ripco.com
Ok. digging through a dusty old library, finds an old copy of
Sr (in softback). Carefully blows away the dust and opens the old
pages...
Aah, there.... Let me just finish my "circle of protection: lawyers"
first. There..... (quoting directly from the book. page 111)
Naked in the Matrix:
This feat requires a Program Carrier to let you slot Persona chips
loaded for Sensor, Masking and Evasion into a suitable port. You have
to jack into a dataport at the nsame point. To get in, you need an
Input/Output port or Slave Module (see Nodes And Their Functions).
"Wait a minute," you say, "what about the Bod program? Where's the
MCPC?" Well, chummers, your Willpower is the MCPC when you do this
electron dance. Any damage the MCPC would take, you take personally:
It's marked off on your Mental Condition Monitor. If you get knocked
out, you're dumped. Black IC still kills you, just like always.
You can use headware memory space for downloading data, and you
have an I/O rating equal to your Intelligence. Utilities? No, you
can't carry those. You have to write all your programs on the fly,
using your Hacking Pool.
On the upside, if you have wired reflexes or a vehicle control rig,
you do get the dice bonus to your Iniative Roll, but if you run into
anything nasty, that may only mean you get to die faster.
Cybercombat:
Deckers roll 1D6 and add it to their reaction Attribute. Remember
that wired reflexes or a vehicle control rig do not add dice to the
Iniative Roll while you are in cyberspace unless you are going naked
into the Matrix.
Quouting page 138: Equipment
Essence Loss Cost
Program Carrier .2 25,000
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* Wake up, time to die! *
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