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Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: By The Book
Date: Sun, 20 Aug 1995 10:18:47 +0200
>Trust me your avarage wargame is just as full of holes
>as a normal roleplaying game. It's just that the roleplaying games
>suffer from it more, because the reason you gave. But it doesn't make
>wargames immune to errors, vagueness, contradictions and other
>untruths.

I didn't say they weren't, I said (or meant to say) that in theory a wargame
doesn't need a referee because anything that isn't in the rules can't happen
in the game. BTW, there is another difference: a referee in a wargame isn't
usually playing one of the sides in the battle, while in an RPG, the GM is...

>As Shadowrun is aimed at the
>general public, and not at a bunch of gun-nuts :), I think the system is
>a good balance between realism and playability (with the magic rules
>as the best part :)

I have to agree here, it's a really playable system that leaves you a lot of
freedom as to what you can('t) do, though it could have been just as
playable with a bit more realism (mainly weapon damage codes, but don't get
me started on that :).

>It's not much though, and I've posted them before (without much
>enthousiasm for it then :), but ooh, well:

Well, you can post the same thing three times here and get three totally
different general reactions to it :)

>For every two points of skill in armed/unarmed combat over that of
>your opponent, you may delete one point of penalty;
>Blazing Blades the sammie with spurs and a skill of 8 can ignore the
>penalty for reach when fighting against Simon Sword with a skill of 6
>(or lower)

Sounds good, that way it can start to look like that martial arts movie I
saw parts of on RTL yesterday (you know, one of those with more sound
effects than pictures :)

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
The Teddy Pugh Interview
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t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)

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