Back to the main page

Mailing List Logs for ShadowRN

From: Andre' Selmer <031SEA@******.WITS.AC.ZA>
Subject: Re: munchkins and game masters
Date: Tue, 22 Aug 1995 10:57:31 +0000
I have to agree. When I GM, "winning" is the furthest thing from
my mind. Usually, what I'm thinking of is: "Wow, they blew through the
place and STOLE THE FRAGGIN OD, now what do I do??? I sometimes wish I
DIDN'T have such CREATIVE players. But, frag, it's fun...";)

Hear Hear. Thinking up unique and creative methods for commiting
a run is (as far as I am concerned) the ideal of a Shadowrun. After
all, most of the 'standard' methods of attack are blocked. The best
runs are where you hit a place in an unordidox way. Watch them block
it up and hit them again from somewhere else. After fun is fun, and
outwitting the GM does give the players a warm tingle of satisfaction

Andre'

+----------------------------------------------------------+
|It has been said that the they who follow the shadows have|
|no soul, no depth, no moral conviction. But how can one |
|say this when, it is they who have lost themselves in the |
|search utopia. We are the realists, we work from the |
|unseen corners of society, we do what no another has the |
|strenght to do, with our cybered bodies and magic extreme |
|we prevent the corruption from spreading and destroying |
|your dreams, not through power, but bulletts, sweat, tears|
|and blood. All of this we do for your sake, and few nuyen.|
+----------------------------------------------------------+

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.