From: | Andre' Selmer <031SEA@******.WITS.AC.ZA> |
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Subject: | Re: munchkins and game masters |
Date: | Tue, 22 Aug 1995 10:57:31 +0000 |
my mind. Usually, what I'm thinking of is: "Wow, they blew through the
place and STOLE THE FRAGGIN OD, now what do I do??? I sometimes wish I
DIDN'T have such CREATIVE players. But, frag, it's fun...";)
Hear Hear. Thinking up unique and creative methods for commiting
a run is (as far as I am concerned) the ideal of a Shadowrun. After
all, most of the 'standard' methods of attack are blocked. The best
runs are where you hit a place in an unordidox way. Watch them block
it up and hit them again from somewhere else. After fun is fun, and
outwitting the GM does give the players a warm tingle of satisfaction
Andre'
+----------------------------------------------------------+
|It has been said that the they who follow the shadows have|
|no soul, no depth, no moral conviction. But how can one |
|say this when, it is they who have lost themselves in the |
|search utopia. We are the realists, we work from the |
|unseen corners of society, we do what no another has the |
|strenght to do, with our cybered bodies and magic extreme |
|we prevent the corruption from spreading and destroying |
|your dreams, not through power, but bulletts, sweat, tears|
|and blood. All of this we do for your sake, and few nuyen.|
+----------------------------------------------------------+