From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Essence, Magic Loss, and compensation |
Date: | Tue, 22 Aug 1995 11:27:53 +0200 |
>
>Of course. I'm not a walking Shadowrun index, you know.
It was a joke... I should have added a smiley I think...
>Gurth> I looked but couldn't find it, maybe somebody else did? I would
>Gurth> like very much to see a page number that gives a definite
>Gurth> answer...
>
>Yeah, neither can I. Come to think of it, I might be remembering
>something from the first edition, which didn't have a specific "path"
>for the burned-out mage. Under first edition rules a burned-out mage was
>a mage who'd lost a significant portion of his Magic due to injury, so
>"filled" the holes with cyber. As I said, anything else and he doesn't
>add up, point-wise; he'd be paying double Magic for any cyber installed.
The way I always looked at the burned-out mage was that he got himself some
cyber, and gradually took more and more of it (like an addiction), until his
magic capability was reduced to near-0 (well, 1 actually :), not of someone
who's had to many injuries that his Magic Rating is 1, and then "filled the
hole" with cyberware... Still, it makes sense...
However, he need not pay double in Magic cost -- if he just avoids cyberware
with an Essence cost of 1 or more, he doesn't have to check for magic loss
anyway -- you could justify the wired reflexes in the 1st ed burned-out mage
(does the 2nd ed have them as well?) by saying he got them when his Magic
was very low already, so he couldn't really roll below it on 2D6 very well...
--
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