From: | Dave Stone <dstone@******.DREAMSCAPE.COM> |
---|---|
Subject: | Re: gamemastering |
Date: | Tue, 22 Aug 1995 17:18:48 -0400 |
> Dave wrote:
> > I have to agree. When I GM, "winning" is the furthest thing
from
> >my mind. Usually, what I'm thinking of is: "Wow, they blew through the
> >place and STOLE THE FRAGGIN OD, now what do I do??? I sometimes wish I
> >DIDN'T have such CREATIVE players. But, frag, it's fun...";)
> Great, this is as it should be IMHO. And its exactly because you didn't
> fudge dice rolls or 'bend' rules so the players couldn't blow through the
> place and steal the fraggin OD because you were 'attached' to having things
> occur in a particular way [your way].
<shrug> I pretty much get an idea for the adventure, and wing it
from there...I'm not a big 'plotline all written out' type... easier to
make up for their creativeness...
Dave