From: | Duke Diener <DukeDragon@***.COM> |
---|---|
Subject: | Re: gamemastering |
Date: | Wed, 23 Aug 1995 18:32:35 -0400 |
>The problem here is that you've thought it through too much (I know, I used
>to do that too, but it usually worked out, lucky me). Recently I've taken to
>doing it the other way around: I have some ideas inside my head for a few
>days, and think "Hey, this would be nice," and "That is a good
encounter"
>and then just fake the rest -- whatever the PCs do, I can give them a reply
>because there is virtually nothing set in advance.
I've always been very lax in planning (hell sometimes I don't even have a
world when I sit down to GM an RPG). For SR2 I generally have the goal in
mind (i.e. kidnap the scientist, steal the thingy, etc.) and the major
obsticle (i.e. another team is after the same thing, there is a vampire in
the way, again etc.). The rest I just fill in by stealing ideas from other
GMs/books/movies/dreams.
Duke