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From: Merlin Montgomery <merlin.montgomery@********.OTAGO.AC.NZ>
Subject: Re: GM-ing
Date: Thu, 24 Aug 1995 17:32:25 +1200
Kid Flash wrote:
>In the thread gamemastering i read something which led to the question :
>Do you make up the plotlines fully detailed in advance ?
>I for instance have some fleshed out NPC (and their goals of course), some
>detailed places, maybe a matrix but the rest i do by improvisation (sp?)
>because
>the players tend to overthrow most of my plotlines. But, hey, it's fun to react
>to the players actions even it's sometimes a bit stressy :)
>How do YOU do it ? Just curious.

Players tend to change most of my plotlines as well, forcing me to
improvise until they stumble back in the "right" direction, but I still
tend to work out most of the adventure in advance, including maps, NPCs
and some descriptive stuff.

I think it's probably unneccesary as I'm probably a decent enough GM to not
need all that, but it's a hangover from the old days of **&* - you
remember: get some grid paper, draw some squares and rectangles, join them
with corridors, populate the rooms as you see fit, THEN try to make some
sort of logic to explain why you have a trap room that every denizen needs
to walk through, or monsters that stay in their rooms until they're
slaughtered...
Merlin.

---
merlin.montgomery@********.otago.ac.nz

**** STYLE OVER SUBSTANCE ****
**** ATTITUDE IS EVERYTHING ****
**** TAKE IT TO THE EDGE ****
**** AIN'T NEVER GONNA DIE FOR WANT OF SHOOTING BACK ****

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