From: | Jeffrey Riordan <JRIORDAN@***.GOV> |
---|---|
Subject: | Re: Prime Runners |
Date: | Tue, 29 Aug 1995 08:47:54 -0400 |
> dice in a skill is not only unrealistic but also throws
> the game balance into the wind. When characters
> reach dice of that number, it means they are the
> creme de la creme of the shadows.
Of course the example I gave was Min-Maxing.
There are also some flaws to that type of system as
you said about concentrating too much and that kind of
thing. I never buy skills in specializations but have
on occasion gone for concentrations for things like
Summoning where a shaman can't summon
Elementals I concentrated on Spirits and had a 5 in
summoning (actually more like banishing) Elementals.
As far as having 12 dice in a skill does not by any
means mean that character is the best of the best in
the shadows. You have to take a character as a whole
in order to evaluate him. The original example I gave
for the character I just created (firearms 6 +2 dice with
enhanced articulation and reflex recorder) has serious
drawbacks that were built into the character
conception. The characters intiative was 8 +1d6,
hand only maxed in body as far as stats and started
with 3s in Int, Will, and was ugly as sin.
> Anyway with the amount of money the NPC in PR
> have is more than enough to retire on several times
> over.
> Andre'
Hey, even today people who could retire like to keep
working because it keeps them busy and they enjoy
doing it.