From: | Dave Stone <dstone@******.DREAMSCAPE.COM> |
---|---|
Subject: | Re: New Rule |
Date: | Mon, 4 Sep 1995 00:13:53 -0400 |
> How do youz like this one?
> Your target number for hitting opponents in ranged or melee combat is
> reduced by the number of extra goes you have compared to the other person.
> eg. Street Sam goes on 23, Mage goes on 18. Street Sam has 3 goes...Mage
> has 2. Therefore the Sammy has -1 to all his target numbers to shoot or
> hit Mage...
> The idea behind this rule is that the faster person has so much more
> speed and is able to lay into his opponent who is slower to react and
> hence dodge/avoid any attacks the faster person makes.
> To the faster person it almost seems like the opponent is going in slow
> motion...
Don't like it. The faster person has the advantage of getting to
hit first and more. That's more than enough. Now, if the faster person
got rid of a turn to aim(which is in the rules!), then they'd get a -1 TN
modifier.
Because he's faster, he gets more attacks. If he spend one of
those to aim, he gets a lower TN. Doing both(more attacks and lower TN)
is a little too weighted(and unrealistic, IMNSHO). You either get more
attacks due to speed, or a lower TN(through aiming), not both. Would
imbalance the game.
Dave
| David Stone -- dstone@******.dreamscape.com |
| "Five ride forth, and four return. Above the watchers shall he |
| proclaim himself, bannered across the sky in fire..." |