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From: Doug Miller <enigma@********.JPL.NASA.GOV>
Subject: New Adept idea
Date: Mon, 4 Sep 1995 23:03:38 +0000
Ok guys. I've had an idea for a new kind of magical adept. Let me know
about any problems you see with it, or if this idea has already been
posted. Also I have a few questions that maybe you guys can help me hash
out. Here goes:

Astral Adept

The Astral Adept has full access to the Astral Plane just like any
full magician. However, he cannot cast spells or conjure spirits. Astral
Perception and Projection are his only abilities. Though Initiates may
use the Masking abilities and travel through the Meta-Planes. These
adepts may use the Sorcery Skill for normal astral activities (ie.
astral combat, astral tracking, etc...), but spell casting (even in the
astral) is not possible. The Aura Reading Skill is also available as per
normal rules. Weapon foci is the only usable focus for an adept.
On the up side, Astral Adepts can survive longer periods in astral
space. Instead of losing 1 point of essence for every hour out of the
body, an adept will lose 1 point for every TWO hours. Essence still
returns at the rate of 1 point per minute while back in his physical
body.

Now for the question. Should the adept be allowed to roll against
drain instead of losing the 1 point of essence (at his choice)? How
would he go about this? (Number of hours in astral)Deadly drain code?
What do you think?

Later,
Doug

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