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Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: New Adept idea
Date: Wed, 6 Sep 1995 11:15:48 +0200
>I don't know. He can use the Sorcery skill for astral combat and such,
>but I didn't know if using it for spell defense was going too far for an
>adept who only has access to the astral plane.

You designed the adept, so it's your choice :) If you say he doesn't have a
Magic Pool, I think it would be best for you to add that to the description,
to avoid confusion.

>> Sounds OK, maybe you should make it (hours astral + Background Count of
area)D.
>
>Ok. What does everyone else think? I know this isn't normal for other
>adepts, but I wanted to compensate for a perceived lack of power on my part.

I like this idea of being able to stay in astral space longer, though at a
risk. I do think you should make it one Essence point per hour, but with
that option of taking Drain instead of losing the point.
BTW, is the Drain physical or Stun? As a suggestion, how about: if the TN
for resisting the Drain is higher than the adept's Magic Attribute, it's
physical, otherwise it's Stun?

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Some use for knowledge can always be found
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
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