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From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: ?from my mind?
Date: Wed, 6 Sep 1995 10:41:09 GMT
> From: Gurth <gurth@******.NL>

> >i can't see summoning Force 11 elementals unless healing is remarkably
> >easy. nobody has an 11 charisma
>
> You could make an elf char with a Charisma of 11 (or 12) if you use the "up
> to 1.5 x racial max" rule. A character like that would be a kick-ass
> conjurer, but not really someone I'd like to play :)

there is also '+4 charisma' spell locked and 'Tailored pheromones'
though wether these should assist a 'magical' operation is
potentially debatable (nothing in the book rules says they don't).

so you can even create start up characters that can summon them for
stun drain. But like the way of getting a target number 15 (pure SR2
main book) to be manabolted at startup it does not make for a rounded
or reasonable character.

yes force 11 spirits have thier uses but lacking dice pools or threat
rating it is quite easy for a decent guy with a gun or sword to
flatten them (simple it don't have enough dice), never mind damaging
manipulations against which they get no armour at all.

A few bad guys with force 6 acid stream (+ level vs fire (i assume
thats what they like as no one said)) at 11K yen per elemental should
cause sense. (and 11k assumes you made the roll every time, yeah
right)

>
> --
> Gurth@******.nl

Mark

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