From: | Doug Miller <enigma@********.JPL.NASA.GOV> |
---|---|
Subject: | Re: New Adept idea |
Date: | Wed, 6 Sep 1995 02:46:00 +0000 |
> >I don't know. He can use the Sorcery skill for astral combat and such,
> >but I didn't know if using it for spell defense was going too far for an
> >adept who only has access to the astral plane.
>
> You designed the adept, so it's your choice :) If you say he doesn't have a
> Magic Pool, I think it would be best for you to add that to the description,
> to avoid confusion.
Ok. An Astral adept can make use of an Astral Magic Pool for spell defense
WHILE IN ASTRAL REALM ONLY. Other than that, he has full use of the Astral
Combat Pool and Initiates also gain the additional Astral Pool.
> I like this idea of being able to stay in astral space longer, though at a
> risk. I do think you should make it one Essence point per hour, but with
> that option of taking Drain instead of losing the point.
> BTW, is the Drain physical or Stun? As a suggestion, how about: if the TN
> for resisting the Drain is higher than the adept's Magic Attribute, it's
> physical, otherwise it's Stun?
Done. However, should I make the drain level Serious instead of Deadly?
Or would this make it too easy for him. On second though, If an adept
with Magic 6 stays in astral for more than 6 hours W/OUT taking the
temporary essence loss all this time, he deserves the punishent. Don't
you think? I think I'll stick with the (Hours + Background count)D.
One more question, does this temporary essense loss affect normal
magician's magic rating? I couldn't find any rules on this.
Thanks for your help on this. (Now just wait till I start posting my
ideas on the "Psychic Adept". Thats gonna take some REAL work. :>
Doug