From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: ?from my mind? |
Date: | Thu, 7 Sep 1995 10:09:42 +0200 |
>insist on having their character wander about with spell locks active
>all the time and no astral percept up or detect enemies.
>by the book rule you solve this problem simply by turning off locks
>usless you actively need them, really minimises the problems.
I had a player who played a shaman, a grade 6 initiate equipped with 2 spell
locks and a rating 2 power focus. Only another initiate could touch her, but
that was hardly likely to happen (I'm not the kind of GM who nukes a spell
lock "just because it's not masked" -- I did keep the player on his toes
about what he masked, though). When I dumped them into Chicago and the bugs
appeared, the first thing he did was switch off all foci :)
--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Will it ever be the same again?
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
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