From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: assorted |
Date: | Thu, 7 Sep 1995 10:09:52 +0200 |
>50% of the time takes 11 dice. and if you use all six successes to
>heal, you can't reduce the healing time, which means you have to
>sustain the spell for 15 turns.
Aren't we all missing the point a bit? Cast a spell which will give you
Serious drain. Then make it Physical, so you can heal it faster than normal
with a Heal (or Treat) spell. What happens next? You still take that Serious
Stun drain, _from_the_Heal_spell_...
Alright, I'll hand it to you that you can have another magician, who doesn't
care about Stun damage, cast the Treat onto you -- but I think it's pretty
weird to take Physical damage so you can heal it, only to receive extra
(Stun) damage due to the drain of your second spell...
--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Will it ever be the same again?
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
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