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Mailing List Logs for ShadowRN

From: Kelly Martin <kelly@*******.BLOOMINGTON.IN.US>
Subject: Re: assorted
Date: Thu, 7 Sep 1995 08:50:27 EST5
"Gurth" == Gurth <gurth@******.NL> writes:

>> even that isn't a sure thing; to get six successes against a TN of
>> 4 50% of the time takes 11 dice. and if you use all six successes
>> to heal, you can't reduce the healing time, which means you have to
>> sustain the spell for 15 turns.

Gurth> Aren't we all missing the point a bit? Cast a spell which will
Gurth> give you Serious drain. Then make it Physical, so you can heal
Gurth> it faster than normal with a Heal (or Treat) spell. What
Gurth> happens next? You still take that Serious Stun drain,
Gurth> _from_the_Heal_spell_...

i had recognized that but neglected to comment on it... it's also
even worse because the drain test is at +3 because of injury
modifiers.

i have to agree that i do _not_ see the point. :)

k.
--
kelly martin <kelly@*******.bloomington.in.us>

You can't sue one hundred million people.
-- me, as quoted in the August 14, 1995 New York Times.

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