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Mailing List Logs for ShadowRN

From: Kelly Martin <kelly@*******.BLOOMINGTON.IN.US>
Subject: Re: Everyone(almost) who plays Shadowrun is a Munchkin!
Date: Fri, 8 Sep 1995 19:44:45 EST5
"Brian" == Brian Spaugh SLIP <bspaugh@***********.NET> writes:

Brian> If everyone played what all the snobs on here would call
Brian> 'realistic' Shadowrun (what a laugh) the only people with
Brian> cyberware would be those who had already received a seriously
Brian> traumatic injury. Elective deadly surgery? I think not.

you're not up with the way of the world in 2050. the only way you're
going to have an edge on the streets is to do exactly that. elective
cyberware is quite commonplace in the world of 2050, for any of a
number of things. you may find it absurd, but you're stuck in 1995.

Brian> Replacing burned out or blind eyes with electonic ones that can
Brian> see is 'realistic'. Plucking out perfectly good ones during
Brian> character creation for the 'total package eyes' is ludicrous.

why do you say that? it's trading humanity for tactical advantage,
and is _entirely_ within the context of the game milieux. this is
_not_ a mechanics issue!

Brian> And that's just one example. As far as magic goes, Phys Ads are
Brian> walking Munchkins. 'Nuff said. And any mage out here with a
Brian> force 6+ fireball/powerball/hellblast/ sleep/mind probe/etc. is
Brian> just as much a Munchkin as the next guy. Obviously there are
Brian> going to be absurd exagerations of these cases, and these are
Brian> worthy of condemnation, but let's lay off all of those players
Brian> who are just trying to create a character with 'survivability',
Brian> a hot commodity in SR. After all, we're all Munchkins
Brian> underneath!

by this argument, the cop who wears a bulletproof vest is a munchkin.
the soldier who wears body armor and carries an assault rifle is a
munchkin. the doctor who wears rubber gloves to protect himself from
infection is a munchkin. all because they took steps to promote their
own survival.

that's not munchkinism. that's common sense.

munchkinism is when _all_ the player does is promote their character's
_stats_. having good stats, and carefully crafting a character for a
purpose (which might very well be survivability) is not, in and of
itself, munchkinism.

k.
--
kelly martin <kelly@*******.bloomington.in.us>

You can't sue one hundred million people.
-- me, as quoted in the August 14, 1995 New York Times.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.