From: | Doug Miller <enigma@********.JPL.NASA.GOV> |
---|---|
Subject: | Re: New Adept idea |
Date: | Sat, 9 Sep 1995 16:48:11 +0000 |
> > I don't know, maybe we should make it resisted by the char's Magic rating --
> > otherwise, what does the adept use that rating for anyway? He can't banish,
> > he can't cast spells, and in this way it at least makes sense for him to
> > initiate to get a higher Magic rating -- spend more time in astral space.
> >
> How about giving them an ability to manifest or special astral combat
> abilities? Mabye the ability to trap an astrally projecting mage?
> As it is, they seem FAR weaker than any other sort of adept.
>
> Kilroy. (No, not the one from the newsgroup...)
Actually I thought that any magician who can astrally project can
manifest them selves in the physical. Which brings up another question;
When a projecting mage manifests, does he see with his astral sensing
(asensing) or can he see with more conventional senses.
Other than that, I think he is just about right for being a priority B
character. Adding other "special" combat abilities (other than the
OPTIONAL rule to essence loss) would just make him evem more powerful.
Anyway, I think I just about have the bugs worked out. I'll be posting it
when I have some time to re-type it all in.
Thanks for all the help guys,
Doug