From: | Dustin Wood <cukoo@*****.NET> |
---|---|
Subject: | Re: New Adept idea |
Date: | Sat, 9 Sep 1995 17:20:38 -0700 |
>
>> > I don't know, maybe we should make it resisted by the char's Magic
rating --
>> > otherwise, what does the adept use that rating for anyway? He can't banish,
>> > he can't cast spells, and in this way it at least makes sense for him to
>> > initiate to get a higher Magic rating -- spend more time in astral space.
>> >
>> How about giving them an ability to manifest or special astral combat
>> abilities? Mabye the ability to trap an astrally projecting mage?
>> As it is, they seem FAR weaker than any other sort of adept.
>>
>> Kilroy. (No, not the one from the newsgroup...)
>
>Actually I thought that any magician who can astrally project can
>manifest them selves in the physical. Which brings up another question;
>When a projecting mage manifests, does he see with his astral sensing
>(asensing) or can he see with more conventional senses.
>Other than that, I think he is just about right for being a priority B
>character. Adding other "special" combat abilities (other than the
>OPTIONAL rule to essence loss) would just make him evem more powerful.
>Anyway, I think I just about have the bugs worked out. I'll be posting it
>when I have some time to re-type it all in.
>
>Thanks for all the help guys,
> Doug
I'm kind of coming in the middle of the conversation, but I'm under the
distinct impression that any time the mage spends while he is projecting, he
uses his astral senses. The rational would be that even though he is
manifesting, he still has no physical form and is only present on the astral
plane. There's my 2 cents.