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Mailing List Logs for ShadowRN

From: Kelly Martin <kelly@*******.BLOOMINGTON.IN.US>
Subject: Re: SR Planning
Date: Sun, 10 Sep 1995 00:29:31 EST5
"Dustin" == Dustin Wood <cukoo@*****.NET> writes:

Dustin> Can anyone out there offer good suggestions on ways to
Dustin> come up with adventures, ie sites on the internet, users who
Dustin> would like to trade, inspirational sources, etc.

adopt plots from movies, tv, or books. adventure/intrigue stuff is an
especially good source (e.g. Magnum PI, Remington Steele, MacGyver,
and so forth). mystery novels can be a good source too, if your
players go for that.

read everything you can get your hands on. the more material you have
to work with, the easier it is to be creative. :)

write out an entire background for the domain in which your players'
characters are going to run. the advantages of doing this over using
prepublished areas are (a) you know it more intimately because you
created it and (b) if you need to fudge something nobody will know.
it also gives you ideas: in the process of hashing out a background
for indiana, i've come up with a number of possible ideas that could
be worked into adventures rather easily.

be creative. be off-beat. don't make every run the normal
snatch-and-go; that goes boring after a very short while. if you do
snatch-and-go runs, put a twist on it somehow. get characters
embroiled into intrigues without their consent (after all, anyone
who's been running for long has enemies as well as friends).

you can make whole adventures just out of a mage seeking a magical
group, an initiation, or a rare component for an enchantment. make
sure you give your players plenty of opportunity to role-play. make
them role-play instead of roll-play. can't stress that last one
enough. :)

if you want, i'll give you my write-ups of indiana as i develop them
if you'll write up an area you're familiar with (take what you know of
it now and extrapolate to what you'd think it would be like in 2050)
and let me have it. in fact, this offer goes generally to anyone
interested.

k.
--
kelly martin <kelly@*******.bloomington.in.us>

A duck is a duck. A dog is a dog. And a cat is a person.
-- The Dick Van Dyke Show

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