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Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: On Munchkinism...
Date: Sun, 10 Sep 1995 11:41:15 +0200
>First, your players will adapt to your gaming style, GM's. If you stress
>combat (or out/numbering/classing your PC's) on a regular basis, you will
>generate combat monster type PC's who are just trying to maximize their
>ability to survive in your game world.

Or it can be the other way around: if you get a player who builds a
character clearly aimed at combat, your campaign can turn into a
combat-heavy one. At least in my experience...

>Second, the PC's are rarely encouraged to expand their horizons skillwise.
>[snip] One of the few PC's I encountered had what
>I considered to be the wierdest "recreational" skill I have ever seen.
>A female techie/ adrenaline junkie, with a oralse* skill of 11!-
>[snip]
>What I am trying to say here is that skills in history, art, music
>(for non-rocker archetypes), architechture (sp?), ect.,
>don't get used very often in a roleplaying situation. But they could be,

If I'm playing (which doesn't happen very often -- I'm usually stuck being
the GM because I'm the only one with a good enough knowledge of the game
world), I tend to create characters who own and do things without it being
necessary for the adventure. I buy stuff that's useless (I once bought a
whole load of useless stuff just so my character would have 444 nuyen, for
one...), I carry the stuff around, I use it to do things totally beyond the
GM's ideas of what should happen in the adventure, etc.
Similarly with skills -- I take skills like Psychology and Musical
Composition when I'm playing a street samurai. All because I want to play an
interesting (to me) character. Hell, I might even try and play a sammie
without Combat skills once, if I get the chance, just to see what will
happen... :)

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
He has you all fooled
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
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