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From: Dustin Wood <cukoo@*****.NET>
Subject: Re: SR Planning
Date: Sun, 10 Sep 1995 08:38:19 -0700
>"Dustin" == Dustin Wood <cukoo@*****.NET> writes:
>
>Dustin> Can anyone out there offer good suggestions on ways to
>Dustin> come up with adventures, ie sites on the internet, users who
>Dustin> would like to trade, inspirational sources, etc.
>
>adopt plots from movies, tv, or books. adventure/intrigue stuff is an
>especially good source (e.g. Magnum PI, Remington Steele, MacGyver,
>and so forth). mystery novels can be a good source too, if your
>players go for that.
>
>read everything you can get your hands on. the more material you have
>to work with, the easier it is to be creative. :)
>
>write out an entire background for the domain in which your players'
>characters are going to run. the advantages of doing this over using
>prepublished areas are (a) you know it more intimately because you
>created it and (b) if you need to fudge something nobody will know.
>it also gives you ideas: in the process of hashing out a background
>for indiana, i've come up with a number of possible ideas that could
>be worked into adventures rather easily.
>
>be creative. be off-beat. don't make every run the normal
>snatch-and-go; that goes boring after a very short while. if you do
>snatch-and-go runs, put a twist on it somehow. get characters
>embroiled into intrigues without their consent (after all, anyone
>who's been running for long has enemies as well as friends).
>
>you can make whole adventures just out of a mage seeking a magical
>group, an initiation, or a rare component for an enchantment. make
>sure you give your players plenty of opportunity to role-play. make
>them role-play instead of roll-play. can't stress that last one
>enough. :)
>
>if you want, i'll give you my write-ups of indiana as i develop them
>if you'll write up an area you're familiar with (take what you know of
>it now and extrapolate to what you'd think it would be like in 2050)
>and let me have it. in fact, this offer goes generally to anyone
>interested.
>
>k.
>--
>kelly martin <kelly@*******.bloomington.in.us>
>
> A duck is a duck. A dog is a dog. And a cat is a person.
> -- The Dick Van Dyke Show
>
If you could see your way clear to send me you're copy of indiana I would
appriciate it, though I may have a hard time coming up with an area to write
back about, I'm from Seattle and that's covered turf. If you like, I do
have a page of rough ideas I could send you, I've just had a hard time
turning them into full adventures.

cukoo@*****.net

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