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Mailing List Logs for ShadowRN

From: Dustin Wood <cukoo@*****.NET>
Subject: Re: Everyone(almost) who plays Shadowrun is a Munchkin!
Date: Sun, 10 Sep 1995 13:58:40 -0700
>>For that matter, in real life I need five dioptres of contact lens in
>>each eye. If cybereyes were affordable, common and known to be safe (like,
>>millions installed and few problems) I'd seriously consider them just to
>>avoid having to wear contacts or glasses.
>
>Same thing here -- I'm near-sighted (I can't read a license plate at 20
>meters...) but I'm too stubborn (or maybe stupid :) to wear glasses, let
>alone contact lenses. Now if there weren't all these rumors about eye
>surgery going bad, I might look into that. Same thing if cybereyes were
>available and safe, I'd seriously start thinking about that. And then quite
>probably including something like a low-light option (for which I have
>nearly no use because I hardly ever go anywhere I might need it, but like I
>said, I like gadgets :)
>
>>Munchkinism, IMHO, is when the PC exists only as a way to be bigger/better/
>>faster than everyone else. Most of my PCs could easily be called
"munchkin"
>>from an evaluation of their stats... yet they are downright vulnerable,
>>because they have weaknesses, blind spots, consciences.
>
>I (used to) have a player who could very easily be called a munchkin,
>looking at his character's stats. Body 12, Strength 9, that sort of thing
>(he's human, not ork or troll...). But the player plays/-ed the character
>with definite weaknesses. "Elementals? I shoot my Colt!" even though the
>player damn well knows he would do much more harm to them if he punched them
>instead.
>
>--
>Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
> He has you all fooled
> -> Unofficial Shadowrun Guru & NERPS Project Leader <-
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>
I have found that giving a character a disadvantage can often add a
lot to the role-playing aspects of the character, some examples that come to
mind are a blind decker or mage. A decker could see VR and a mage could use
astral perception, but both limit his ability to interact with the physical
world. A physical affliction or phobia, or some kind of quirky mental code
seem to work well too.
Illness, fear of water or flying, or a strict code against killing
are examples of this. Anyone have feedback?

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.