From: | Marc A Renouf <jormung@*****.UMICH.EDU> |
---|---|
Subject: | Re: Character Quirks |
Date: | Sun, 10 Sep 1995 23:33:32 -0400 |
> Illness, fear of water or flying, or a strict code against killing
> are examples of this. Anyone have feedback?
Yes. First, quit quoting an entire 50 line message to add only
six lines of response to the end of it. Make judicious use of your
message editor.
Second, I agree wholeheartedly. Characters are no fun unless
they have something that sets them apart from the rest of the "normal"
world. Whether you are a manic-depressive, a megalomaniac, an aquaphobe,
or a raving chain-smoker, it's the character traits that make the
character memorable. The hardest part is getting players to realize this
and take a chance.
Marc