Back to the main page

Mailing List Logs for ShadowRN

From: Allen Versfeld <aversfel@****.CS.UNP.AC.ZA>
Subject: improving skills
Date: Mon, 11 Sep 1995 09:07:57 +0200
Ok, here is somethint that has been bothering me for a while.
When you create a character, and allocate your skills, you use the
general/concentration/specialisation, and allocate points as follows
(yes, I know that I am restating rules that everyone knows backwards, but
I just want to be absolutely clear)

general skill : no. of points allocated
gen./conc. : -1/+1
gen./conc./spec : -2/allocated/+2

Now, what happens when you spend your karma on a general skill?
say you have firearms/HP/predator 4/6/8
you spend 10 karma on firearms.
do you now have 5/6/8 or does the bonus benefit everything? (ie 5/7/9)

I have always played the first way, but it doesn't seem realistic.
surely, if you train with firearms in general, that means that you are
better at *all* firearms, including your predator?

---------------------------
"any sufficiently advanced technology is indistinguishable from magic"
- Clarke
"any sufficiently advanced magic is indistinguishable from technology"
- Murphy
"any sufficiently advanced technology is indistinguishable from a rigged
demo" - Old Programmer Saying
aversfel@****.cs.unp.ac.za
http://mars.cs.unp.ac.za/users/aversfel

-----BEGIN GEEK CODE BLOCK-----
version 3.1
GCS(S) d- s: a--- C++>$ UL P L++@ E? W>++ N+++(+)>++ o-- K-? w (+)(--)
O? M! V? PS PE- Y+ PGP- t+ 5? X(+) R(++) tv>--- b++(+++) DI? D++ G(+)
e(++)>* h! !r y?
------END GEEK CODE BLOCK------

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.