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Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: Drain Resistance
Date: Mon, 11 Sep 1995 09:46:01 +0200
>Just as an interesting add on. Initiative modifiers are taken directly
>from the reaction attribute. Thus if a character's reaction hits 0 he/she
>_CANNOT_ have an action of _ANY_ kind in that combat turn. I dunno bout you
>guys, but that just stopped some of my goons cold. :( (Same page.)

We used that in our first SRII game (in SRI, it substracted from your rolled
Initiative), and went right back to the SRI rule even before the adventure
was over. Not because the players were out of action, but because the NPCs
simply stood there doing nothing most of the time after the first 3 actions
in the first turn...

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
He has you all fooled
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
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