From: | "Stephen M. Bugge" <bugge@********.EDU> |
---|---|
Subject: | Re: Character Quirks |
Date: | Mon, 11 Sep 1995 05:45:41 -0700 |
> On Sun, 10 Sep 1995, Dustin Wood wrote:
>
> > Illness, fear of water or flying, or a strict code against killing
> > are examples of this. Anyone have feedback?
>
> Second, I agree wholeheartedly. Characters are no fun unless
> they have something that sets them apart from the rest of the "normal"
> world. Whether you are a manic-depressive, a megalomaniac, an aquaphobe,
> or a raving chain-smoker, it's the character traits that make the
> character memorable. The hardest part is getting players to realize this
> and take a chance.
As a player I definitely agree. Personally I like to play silghtly
deluded characters, ones who think that they are better than they really
are. This usually gets them in to all sorts of trouble above and beyond
normal, which aside from being fun to roleplay out of gives you the
additional pleasure of doing the completely unexpected on a regular basis
and driving your GM nuts.
Another thing I like to do with my characters is give them a past that is
always trying to catch up with them.