From: | Andre' Selmer <031SEA@******.WITS.AC.ZA> |
---|---|
Subject: | Re: Character Quirks |
Date: | Tue, 12 Sep 1995 10:18:56 +0200 |
}
}> Another thing I like to do with my characters is give them a past that is
}> always trying to catch up with them.
}
} Often times, you don't even need to do this in the characters'
}backgrounds. My players are notorious for not cleaning up loose ends,
}which only leads to a past that's trying to throttle you. Stuff like
}this can be developed during game play (but yes, its even more fun when
}you start out screwed...)
}
It is (at least for me) difficult to play a character without a
history, whether it catchs up is up to the GM, but the history of the
individual molds the way that he / she / it thinks
Andre'
+-----------------------------------------------------------+
|It has been said that the they who stay in the shadows have|
|no soul, no depth, no moral conviction. But how can one |
|say this when, it is they who have lost themselves in the |
|search utopia. We are the realists, we work from the |
|unseen corners of society, we do what no another has the |
|strength to do, with our cybered bodies and magic extreme |
|we prevent the corruption from spreading and destroying |
|your dreams, not through power, but bullets, sweat, tears |
|and blood. All of this we do for your sake, and few nuyen. |
+-----------------------------------------------------------+
-
|_|_
/ \ \ /~\/~~~~
| | | - \_/ + THUMP...Thump..thump = Boom ?
| | |
\___/