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Mailing List Logs for ShadowRN

From: Dustin Wood <cukoo@*****.NET>
Subject: Re: Character Quirks
Date: Tue, 12 Sep 1995 22:34:34 -0700
>Let me play Devil's Advocate for a moment here.. I like character quirks
>too, but they have their ups and downs. They make life very interesting,
>BUT if they get in the way too much, it can threaten the PCs' effectiveness
>as a team.

My players occasionally do that too, the real problem comes when they aren't
trying to be funny or kid, they're serious and think it'll work (blind?
dumb? I dunno).

I have a little input on professionalism though. One thing I have found to
help engrave that on them is to have characters start reacting to them like
they know the PCs are goofy.

Maybe set up a couple encounters where the PCs are invited to a meet but
turned down as soon as Johnson sees them because he recognizes them or
something. The PCs could easily wind up in jail for a short time, and would
get the crap kicked out of them by the other inmates (hey Bubba, look as the
sissy troll....) the same thing could happen in tough parts of town,
especially with an active grape vine. Have it effect their reputations.

The Johnsons might even lower their price and tell them why or specifically
instruct them against playing clown games.

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