From: | Jani Fikouras <feanor@**********.UNI-BREMEN.DE> |
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Subject: | Re: Everyone(almost) who plays Shadowrun is a Munchkin! |
Date: | Wed, 13 Sep 1995 14:44:34 +0200 |
> optimized for combat/magic/decking/whatever. Does that make that
> character a munchkin character? No. It's the *player* I'm concerned
> with. When I as a GM say, "tell me about your character," and the first
> thing out of the player's mouth is, "Well, he has an initiative score of
> 17+4D6!" or "She has a strength of 12 and a quickness of 10," then
odds
> are good that the player is thinking in munchkin mode.
Yep, good stats dont mean munchkin - not nececarily. You know you got
a munchkin player when you play 20 questins with him and you get answers
like "Well he's a nice guy, about 18 and decided to become a runner
because thats what he always dreamt of being when he grew up." or like
"My parents were runners and I grew up with them so I decide to
be a runner." *sigh*
> When stats make up the character, the point behind role-playing
> is seriously diminished. I will allow characters in my campaign that
> others would consider munchkinous, but I mandate that they be
> *characters* rather than conglomerations of numbers that the player rolls
> without thought.
> So before you go saying "we're all munchkins at heart" think
> about what it means to be a munchkin.
A munchkin is simply a player who doesnt want to roleplay. A munchkin
sees his character as an interface to a wargame. Players that design
powerfull characters are simply powergamers.
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