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Mailing List Logs for ShadowRN

From: Gary Carroll <gary@****.COM>
Subject: Re: Some possible Changes...
Date: Wed, 13 Sep 1995 07:47:07 -0700
>> The second one doesn't strike me as a big deal in Shadowrun terms;
>> neighborhoods and parks come and go with pretty high frequency
>> over 60
>Stephen:
>I believe you are under estimating this a bit. <that and I don't
>believe it was adequately described> I'm not talking about a
>neighbor hood park, This is a Multimillion dollar 60 plus acre
>greenbelt, low income housing project, and Commercial park. It
>is going to move mercer street underground and wipe out several
>streets all together. I believe it also includes a little bit of
>restrycturing of I-5 right around Mercer.

Make it a run...
A powerful shaman manages to create a new spell to go back into time.
A totem empowers you with an item that will shift you back into time
and to stop this villain before he causes too many problems.
*the item has 2 charges one to go back in time and one to bring you
back* don't forget totems have been around a long time and know
alot, so it would be easy for them to give you a contact or 2
in that time zone.
* make it a terminator thing - only living things can be
transported (but don't tell them that) (cyberarms are part
of your aura so their ok.)
* a big chase and a bang he's dead. *
* police are chasing you, maybe even the mob (who he was trying
to contact)*
you teleport back but unfortunately his influence
back in time changed some things and voila a new statium.

Sounds fun...
You can use this run to change some things in your game.
As a payoff - have your players invest in something
they know will pay-off, or the money the evil shaman had
they can put it into a bank account for them in the future.
something like that.

Thanks
Gary C.

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