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Mailing List Logs for ShadowRN

From: Elfy <GRBENNET@*****.CIS.ECU.EDU>
Subject: Re: Extra Cyber-limb(s)
Date: Wed, 13 Sep 1995 15:12:28 EDT
On Tue, 12 Sep 1995 19:03:13 +0000 Doug Miller said:
>
>I was wondering, is there any rules around for adding an extra cyberlimb
>or two to a body? (Kinda like that Goro character from Mortal Kombat). I
>imagin that it would require a lot more essence than a normal cyberlimb
>replacement, due to added cyber-control systems. (After all, I don't know
>anyone who can use an extra limb naturally.) I don't have the
>Cybertechnology book, so don't refer me to that if it's in there please.
>
A writer to Ka-Ge developed the EXTRA ARM MOUNT to address this problem.
Normal cybertech rules apply, the particulars for the mount being:

ESSENCE COST: 0.5 AVAILABILITY: 6/4 days
COST: 10,000 STREET INDEX: 1

These are the mount only, the arm itself is extra. It says its mounted to
the ribcage, below the natural shoulder.

And in reference to another thread, they have skill wire for ambidexitity,
essence-.3, cost-3,000; avail: 4/40 hrs; index 0.8.

Sgt. Pepper

"I MAY BE SANE BUT I'M CRAZIER THAN YOU" O O
NOSALGIA ISN'T WHAT IT USED TO BE. ^
SOMEONE WHO THINKS LOGICALLY IS A NICE _____/
CONTRAST TO THE REAL WORLD.
THERE IS ALWAYS ONE MORE IMBECILE THAN YOU COUNTED ON.
IF YOU CAN SMILE WHEN THINGS GO WRONG, YOU HAVE SOMEONE IN
MIND TO BLAME.
COMMON SENSE REALLY AIN'T ALL THAT COMMON.

GeekCodev2.1

GM/ED d--(++) H+ s+: g+ p? au+ a26 w+ v-(*) c+ u- P? !L !3 E? !N k- w+
m V+ -po+ Y+ t+ 5- j R+ G' tv+ b++ D+ B c+++(*) u+(**) h f+ r !n y+

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