From: | Dustin Wood <cukoo@*****.NET> |
---|---|
Subject: | Re: Shadow community Size |
Date: | Wed, 13 Sep 1995 15:15:44 -0700 |
>> characters to a side? I recently ran the KILLING GLARE module and choked
>> when I saw the numbers involved in that last fight, plus I threw in a
>> covert Tir guard unit into the mix...It sucks when combat really bogs down.
>
>Do you mean Player caracters, or just some players and gobs of NPC's? In a
>big battle, don't bother with NPC vs NPC dice- just describe it, swing the
>combat tworads whatever the plot demands
>
I would agree whole heartedly, when I GM a large scale battle, most of the
outcome (read- most not all) is pre-decided. There is always room for
exceptions for character ingenuity.
I worry little about mechanics and dice, and more about the feeling of the
combat. "About this time the wall crumbles under the pressure of the attackers"