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Mailing List Logs for ShadowRN

From: Bryan Linn Schuler <schu1545@****.GMI.EDU>
Subject: Re: Role playing too closely
Date: Wed, 13 Sep 1995 18:37:40 -0400
>
> > -- [ From: Kenneth Gregorie * EMC.Ver #2.10P ] --
> >
> > To those GM s who are having problems with players not being serious
> > with the game/run. I personally think that quirks is good and
> > definetely interesting but if they start to turn your run into chaos
> > please kill the characters off and then when you have your players
> > attention explain to them that quirks are good but not when they
> > totally disrupt the run.
>
> Ummm. Yeah.
>
> BAM, BAM, BAM!!!
> ALL: "What'd you do THAT for??"
> GM: "Sorry. You annoyed me."
>
> I think I get what you're trying to say, and it's valid, but I don't think
> you said it the right way. Killing characters offhandedly is NOT the best
> way to get players' attention -- often, it's simply the best way to lose
> players. If I took that approach ("I didn't like that, your character
> bites it") then Associate Professor Amburgey would be RIGHT in his comments
> about win/lose GM's. And, if nothing else, I refuse to give him that
> privilege. >8->
>
> On the other hand, having the real world slap 'em in the face when they
> ignore it IS a good way to get the adrenaline pumping. Which I think is
> what you meant to imply in your message. Also.. Dustin: I liked your
> comments and appreciate them. Thanks to both of you.


I have had to kill off players that were being too loony. The problem
usually comes when one player steps overboard and continuously ruins the
game for the rest of the group. One player I killed off recently was a thief
in an **&* campaign. He would steal things, get discovered, chased, and just
barely escape with his life. And after that, he would immediatly (and I mean
IMMEDIATLY, not more than 2 seconds later) do it again. He started seriously
disrupting the game when every 10 seconds the group was getting in trouble
for every failed pick-pockets roll and when the group failed to kill him, I
brought out an NPC that did.

Another time was a player in a Beyond the Supernatural campaign that worked
for the FBI. He got pissed in a bar and the bouncers threw him out, so he
took the spycar and blew up the bar with a rocket. Needless to say, upon
returning to HQ, the base commander unloaded a clip of ammo into his face.

Sometimes it's necessary.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.